The significant issue that we faced when the end POE Orbs
The significant issue that we faced when the end-game was in this state has been staleness of the end locations. Players who desired to POE Orbs discover the very best items and make the most experience were made to repeat the same few areas over and over. While the random levels were performing a lot of work, we needed a whole lot more variety. In the 0.8.6 patch, we added a special end-game known as the Maelstrom of Chaos. This is a set of consecutive areas that tapered up in difficulty level, together with random critters and random tilesets (from a selection of eight).
While this improved the boredom problem of folks playing the same areas over and over, it created an entirely new problem that we hadn't seen before: content difficulty entitlement. It was quite frustrating, watching people intentionally sabotage their own progression and then getting mad about it. Eventually we realised that the truth: the game layout was at fault and needed to change. We needed to locate a system that made players feel great about enjoying at the right level for their progression.
Among the most intriguing thing for a lot of fans is to find that the concept art that programmers start with and also to compare it to how it finally ends up when launched. The PoE site has another series of images from the art group to flaunt things which is located at Atlas Supporter Packs, Elder layout and more guide Unique items. You can test it out here.
The concept for this new Mystery Box was going to build on the success of this earlier-released Chaos & Order Mystery Box. To this end, GGG decided on "another dual themed box", this time (obviously) ice and fire. The report starts with a discussion about designing a dual-themed armor set being a challenge that moved through several iterations before the final layout was discovered.
While this improved the boredom problem of folks playing the same areas over and over, it created an entirely new problem that we hadn't seen before: content difficulty entitlement. It was quite frustrating, watching people intentionally sabotage their own progression and then getting mad about it. Eventually we realised that the truth: the game layout was at fault and needed to change. We needed to locate a system that made players feel great about enjoying at the right level for their progression.
Among the most intriguing thing for a lot of fans is to find that the concept art that programmers start with and also to compare it to how it finally ends up when launched. The PoE site has another series of images from the art group to flaunt things which is located at Atlas Supporter Packs, Elder layout and more guide Unique items. You can test it out here.
The concept for this new Mystery Box was going to build on the success of this earlier-released Chaos & Order Mystery Box. To this end, GGG decided on "another dual themed box", this time (obviously) ice and fire. The report starts with a discussion about designing a dual-themed armor set being a challenge that moved through several iterations before the final layout was discovered.